SCTA fixes the guard/30,000 health bug present in Team Arena!

290 new settings in SCTA and counting!

Whats New?
 

    Version 1.6 (12/19/2001)

  • Fully integrated the 1.29h source
  • Optionally disable voting during warmup
  • New banning method - 16KB worth of CIDR IP banning!
  • Additional fixes for grapple (IE no more stray grapple beams)
  • Increased scrotation size to 30k
  • Callvote-kicking can no longer be avoided by changing your name
  • Revamped no-kick feature - now uses external CIDR-capable file!
  • Added ability to specify which IPs can't be callvote-kicked
  • Added 'exec' option to scrotation method (replaces the 'set {}' lines)
  • Added 'execifvoted' option to scrotation method
  • All lines logged in games.log are back to the original (so stats programs will work). This includes the removal of the sc_log_ip CVAR. IP's are logged to the admin logfile, if defined.
  • Fixed sc_maprotation_spacing (wasn't working at all)
  • Fixed Vanilla Q3 scoring defaults (was using TA defaults)
  • Removed scoreboard hack - no longer needed with Q3 1.30
    Removed sc_scoreboard_hack CVAR
  • Increased available memory pool - should reduce/eliminate G_Alloc errors
  • Fixed id Software bug where dll version would crash on certain maps (IE rkm1-dm)
  • Fixed id Software bug where max callvote wasn't enforced
  • Fixed id Software bug where carefully-place mines couldn't be destroyed
  • Fixed id Software bug where kami and juiced methods of death weren't logged correctly
  • Fixed id Software bug where FC defending himself would be logged as skull carrier defense
  • Fixed id Software bug where bots with spaces in their name would fill a server

    Version 1.5 (05/29/2001)

  • Added optional offhand grappling hook
  • Added ability to change starting health & armor
  • Added ability to rebalance/scramble teams (either random or by score) after each map
  • Added ability to change MOTD rotation count, and have it display once on initial spawn
  • Removed sc_firstspawn_message since you can print MOTD at spawn now
  • Added ability to change how long sc_motd* strings display
  • Added ability to callvote on teamname (IE stroggs, pagans, etc)
  • Added ability to restrict callvoting team leader to sc_voteflags
  • Added ability to force bot handicaps regardless of their skill level
  • Added ability to make server track people's min/max ping (DURING game play) and kick when appropriate
  • Added ability to change how long flags dropped from player death stick around
  • Added ability to change how long custom MOTD message stays on screen
  • Added ability to change how many MOTD rotations the server sends to the client
  • Added anti-camper feature (PLEASE don't turn this on in team games!!!)
  • Added optional 'hack' to fix the long-standing scoreboard issues when more than 17 players are playing.


For a complete list of up to date features and bug fixes, check the changelog.txt
 


Feature Alert!
Be sure to check out the spawnvars feature.  You can place any item anywhere you want.  It's really amazing what you can do.  Check it out here now!

Links
Admin Central
Command List
Quake3World
 

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