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Whats New?
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Version 1.6 (12/19/2001)
- Fully integrated the 1.29h source
- Optionally disable voting during warmup
- New banning method - 16KB worth of CIDR IP banning!
- Additional fixes for grapple (IE no more stray grapple beams)
- Increased scrotation size to 30k
- Callvote-kicking can no longer be avoided by changing your name
- Revamped no-kick feature - now uses external CIDR-capable file!
- Added ability to specify which IPs can't be callvote-kicked
- Added 'exec' option to scrotation method (replaces the 'set {}' lines)
- Added 'execifvoted' option to scrotation method
- All lines logged in games.log are back to the original (so stats programs will work). This includes the removal of the sc_log_ip CVAR. IP's are logged to the admin logfile, if defined.
- Fixed sc_maprotation_spacing (wasn't working at all)
- Fixed Vanilla Q3 scoring defaults (was using TA defaults)
- Removed scoreboard hack - no longer needed with Q3 1.30
Removed sc_scoreboard_hack CVAR
- Increased available memory pool - should reduce/eliminate G_Alloc errors
- Fixed id Software bug where dll version would crash on certain maps (IE rkm1-dm)
- Fixed id Software bug where max callvote wasn't enforced
- Fixed id Software bug where carefully-place mines couldn't be destroyed
- Fixed id Software bug where kami and juiced methods of death weren't logged correctly
- Fixed id Software bug where FC defending himself would be logged as skull carrier defense
- Fixed id Software bug where bots with spaces in their name would fill a server
Version 1.5 (05/29/2001)
- Added optional offhand grappling hook
- Added ability to change starting health & armor
- Added ability to rebalance/scramble teams (either random or by score) after each map
- Added ability to change MOTD rotation count, and have it display once on initial spawn
- Removed sc_firstspawn_message since you can print MOTD at spawn now
- Added ability to change how long sc_motd* strings display
- Added ability to callvote on teamname (IE stroggs, pagans, etc)
- Added ability to restrict callvoting team leader to sc_voteflags
- Added ability to force bot handicaps regardless of their skill level
- Added ability to make server track people's min/max ping (DURING game play) and kick when appropriate
- Added ability to change how long flags dropped from player death stick around
- Added ability to change how long custom MOTD message stays on screen
- Added ability to change how many MOTD rotations the server sends to the client
- Added anti-camper feature (PLEASE don't turn this on in team games!!!)
- Added optional 'hack' to fix the long-standing scoreboard issues when more than 17 players are playing.
For a complete list of up to date features and bug
fixes, check the changelog.txt
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Feature Alert!
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Be sure to check out the spawnvars feature.
You can place any item anywhere you want. It's really amazing what you
can do. Check it out here now! |
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