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About SCTA / SCQ3A
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SCTA/SCQ3A is an enhancement for
Q3 Team Arena and Q3 Arena servers. It enables the
server admin to have MUCH more control over the server than would normally
be possible. While it does add features and options, it can be configured
to behave EXACTLY like a normal Q3TA server. So if you want to use it to
address bugs in ID's code, no problem. If you want to just change how
fast rockets fly on your server, no problem. If you want to seriously alter
the game play, no problem.
SCTA/SCQ3A is a server side-only mod. Clients do not need anything to play
on your server! |
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Features
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- Bugfixes
against base 1.30 code
- Disabling powerups via their
disable_item_xxx mechanism no longer causes server crashes
- Server "say" now prints a \n
(linefeed)
- “BG_CanItemBeGrabbed: Index out
of range” fatal error has been resolved
- Removing rocket launcher from
map no longer causes obelisk explosion to screw up (gray boxes)
- Chaingun method of death is
properly recorded in logs and properly announced to clients. It
used to report machinegun
- Kamikaze handicap "exploit" can
be optionally turned off
-
Maximum callvote is now enforced (and
configurable)
-
Prox-mine exploit (indestructible mines) are a
thing of the past
-
Kamikaze and Juicing are now correctly logged
- Callvote-kicking can no longer
be avoided by changing one's name after the vote was called
- Various DLL-based crashes have
been patched
- Item respawn manipulation
- Respawn rates for groups of
items (powerups, holdables, ammo, health, and armor) can be
changed
- Respawn rates for any individual
item can be changed (IE *just* the BFG)
- Persistent powerups can be made
to respawn
- Initial powerup spawns (usually
45 +- 15 seconds) can be manipulated.
- A maximum number of persistent
powerups that a team can have active is configurable.
Invaluable at preventing all-guard teams when persistent
respawning is used.
- Anywhere you can specify a
respawn, you can specify a random number! Yes,
make quad respawning totally random!
- Weapon manipulation
- Ability to change missile
characteristics - speed, damage, splashdamage, number of
missiles, spread, etc
- Ability to change weapon firing
rates
- Railgun distance and number of
clients hit is configurable
- Item spawning (swap, move, delete)
manipulation
- *any* item can be swapped with
*any* other item with a simple CVAR statement
- "spawnvar"
manipulation - objects defined in the map can be manipulated
in any way you like
This gives you the ability to add TA
items to non-TA maps!
- The quantity value of
ammo, weapons, powerups, health, and armor can be changed
- Very flexible voting system
- Enable/Disable any/all of Q3's
voting features
- Added capturelimit vote
- Added mute (player) vote
- Vote-win percentages for each
type of vote can be changed
- Ability to limit what gametypes/fraglimits/timeslimits/capturelimits
and mute's can be voted on
- Ability to disinclude non-voters
for each type of vote from the count of voting players
- Ability to change maximum number
of votes per client per map
- Ability to prevent certain IPs or IP blocks (full CIDR
style!) from being kicked
- Voting can be disabled during warmup
- Teamname (and resulting skins) can be changed via callvote
- Logging
- Optional admin log that records things like referee
commands, IP addresses, etc...
- Ability to shut off certain log messages in your main
games.log file
- SCTA (as of version 1.6) does not change anything in
games.log - it's fully-compatible with existing stats programs
- Flexible map rotation system
- You can force the server to move on to the next map even if
no one clicks ready or if no one's on the server
- Completely new, optional, rotation system; a new file format
defines the maps, settings, voteability, min/maxplayers
required, and more!
- New system allows randomly-chosen rotation!
- New system allows for reloading a new configuration on the
fly without disturbing the server at all
- Death event manipulation
- What weapons, if any, can be configured to drop away from
the client when he/she dies
- The amount of ammo in dropped weapons can be configured to
be the weapon's value, or whatever the client had at time of
death
- The time death-dropped weapons stick around for is
configurable
- What powerups, if any, can be configured to drop away from
the client when he/she dies
- The time death-dropped powerups stick around for is
configurable
- Start clients with various things
- Start clients with any
combination of weapons (ammo configurable)
- Start clients with any
combination of powerups (timelimit configurable)
- Start clients with any
persistent powerup
- Start clients with any holdable
item
- Start clients with any amount of armor or health
- Client help system
- Clients can type /help in the console and the contents of
help/help.txt will be printed to them
- Clients can type /help <topic> and the contents of
help/topic.txt will be printed to them
- That means you can thoroughly customize the /help system!
- Referee system
- The server can optionally be configured to enable referee
mode. With this mode, clients can execute "/ref
password command"
- You can customize precisely what commands you want the
referee to be able to execute
- Referee commands are logged to the admin log (if enabled)
- Match features
- Ability to mute spectators (they can still
talk to each other)
- Ability to lock/unlock teams
(prevent/allow joining a specific team)
- SCTA/SCQ3A Originals
- Hologram - optionally remotely-detonatable
lifelike representation of your character
- Offhand grappling hook
- Anti-camper
- Miscellaneous
- Global voice taunt rate limiting
- Adjustable scoring
- Item drop - clients can drop
powerups, holdable items, ammo, flags, persistent powerups,
and weapons
- 5 lines of MOTD for spectators -
can be configured to display upon initially entering the game,
too
- Complete debugging system for
most SCTA-added code
- Ability to change how long invulnerability lasts
- Quiet Time - server 'silencing' option, which should alleviate people
getting bumped off busy servers with overflow messages.
- The Ammo Regen powerup can be fully customized
- Self damage can be turned off
- gamename can be configured either baseq3 or scta/scq3a (for
server browsing purposes)
- Gametype can be randomly picked (at each map) from a
list of valid values!
- Teams can be scrambled at the start of each map (either by
score or randomly)
- Bot handicaps can be forced to a set number instead of being
based off their skill level
- Dynamically enforce min/max ping - warn & kick if someone is
outside the limits
- Replaced ID's banning system with an external textfile
containing IPs or IP blocks (full CIDR style!) - 16KB worth of
banning!
For a complete list of up to date features
and bug fixes, check the changelog.txt
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Feature Alert!
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Be sure to check out the spawnvars feature.
You can place any item anywhere you want. It's really amazing what you
can do. Check it out here now! |
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