******************************* * Some Future Version * ******************************* (STDLog logging?) (more match features?) (enable percent-limiting (percent of clients) for persistent powerups?) (enable mode-configs and mode-voting?) (enable gametype configs (exec a config based on gametype)?) (ability to optionally make random gametype work even with map/nextmap?) (log ALL flag/team events) (Optionally log ALL team events (good for stats programs)) (Fix grapple-player-death bug?) (spawn safety feature?) (chat filter?) (option to allow holo's even with powerups?) (kill chat-fragger option?) (player stats a la ronr's console script?) (more team-balance-forcing; enhance current to account for time played) ******************************* * Version 1.6 (12/19/2001) * ******************************* Fully integrated the 1.29h source Optionally disable voting during warmup New banning method - 16KB worth of CIDR IP banning! Additional fixes for grapple (IE no more stray grapple beams) Increased scrotation size to 30k Callvote-kicking can no longer be avoided by changing your name Revamped no-kick feature - now uses external CIDR-capable file! Added ability to specify which IPs can't be callvote-kicked Added 'exec' option to scrotation method (replaces the 'set {}' lines) Added 'execifvoted' option to scrotation method All lines logged in games.log are back to the original (so stats programs will work). This includes the removal of the sc_log_ip CVAR. IP's are logged to the admin logfile, if defined. Fixed sc_maprotation_spacing (wasn't working at all) Fixed Vanilla Q3 scoring defaults (was using TA defaults) Removed scoreboard hack - no longer needed with Q3 1.30 Removed sc_scoreboard_hack CVAR Increased available memory pool - should reduce/eliminate G_Alloc errors Fixed id Software bug where dll version would crash on certain maps (IE rkm1-dm) Fixed id Software bug where max callvote wasn't enforced Fixed id Software bug where carefully-place mines couldn't be destroyed Fixed id Software bug where kami and juiced methods of death weren't logged correctly Fixed id Software bug where FC defending himself would be logged as skull carrier defense Fixed id Software bug where bots with spaces in their name would fill a server ******************************* * Version 1.5 (05/29/2001) * ******************************* Added optional offhand grappling hook Added ability to change starting health & armor Added ability to rebalance/scramble teams (either random or by score) after each map Added ability to change MOTD rotation count, and have it display once on initial spawn Removed sc_firstspawn_message since you can print MOTD at spawn now Added ability to change how long sc_motd* strings display Added ability to callvote on teamname (IE stroggs, pagans, etc) Added ability to restrict callvoting team leader to sc_voteflags Added ability to force bot handicaps regardless of their skill level Added ability to make server track people's min/max ping (DURING game play) and kick when appropriate Added ability to change how long flags dropped from player death stick around Added ability to change how long custom MOTD message stays on screen Added ability to change how many MOTD rotations the server sends to the client Added anti-camper feature (PLEASE don't turn this on in team games!!!) Added optional 'hack' to fix the long-standing scoreboard issues when more than 17 players are playing. ******************************* * Version 1.4p1 (03/02/2001) * ******************************* Increased max helpfile size from 400 bytes to 1024 bytes ******************************* * Version 1.4 (02/26/2001) * ******************************* Added ability to mute spectators Added ability to lock/unlock teams (prevent/allow joining) Increased max maps in SCTA rotation from 32 to 64 Increased max filesize of SCTA rotation file from 8k to 16k Added ability to specify 'random x y' or 'random x,y,z,a,b,c' instead of a number for gametype and all respawn settings Added option to callvote/ref mute player Added ability to limit the number of persistent powerups per team Added server commands to reset sc_swap, sc_newcount, sc_newrespawn, sc_weapon_* (except sc_weapon_death*) and sc_wr_* back to their defaults Added client disconnect message to admin log Added timestamp to admin log Added ability to change how long until the first powerup is spawned in the map Fixed bug where map-defined respawn settings wouldn't get overriden by SCTA settings Added ID tag to custom rotation file so you can reference a stanza by a unique ID (since the mapname isn't necessarily unique) Added console command sc_mapid to execute a map & settings by ID sc_newrespawn can now be used for all items (weapon, ammo, armor, health, powerup, persistent powerup, flags (!), and holdables) sc_newrespawn can now take values of '0' Can now prevent handicap from affecting kamikaze damage New (and not backward-compatible) spawnvar system. No more legal complications! Fixed bug where you could drop holdable with kami and still kami on death Fixed id Software bug where bots couldn't connect if server password was set Fixed id Software bug where method of death for chaingun was misrecorded as machinegun Fixed id Software bug where joining a full blue team printed "Red team has too many players." ******************************* * Version 1.3 (02/11/2001) * ******************************* Added ability to read your own spawn-vars settings from an external file. This allows you to add/change/delete *ANY* Q3/TA item on *ANY* map! This also means you can now 'convert' maps meant for Q3A (and not TA) into TA-friendly maps that work with overload, spawn things like Scout, etc! Bot support (ability to find obelisk, flags, etc) is limited (and really doesn't work in harvester), however. Added ability to prevent certain ip's from being kicked IP Logging updated (existing connections now show IP's, too) Added capturelimit vote Added ability to restrict what gametypes can be voted in Can now set what timelimits/fraglimits/capturelimits are valid for voting Added ability to shut off self-damage Added admin log - log things like who connects from what IP ,, ... Added ability to spawn a player with certain amounts of ammo Added option to have holos explode on auto-timeout Added option to print message when client first spawns (like "type /help for info") Added /help subsystem. You can configure it any way you like! Server can optionally can kick bots that get stuck in spectator mode Fixed cosmetic debugging issues Added option to have gamename baseq3 or scta/scq3a Added ability to start clients with certain powerups/persistent powerups/holdables Added option to change railgun distance Added option to change railgun # of clients hit Added referee feature - give out limited rcon to others! Fixed bug where removing rocket launcher from map made obelisk explosion screw up (gray boxes) ******************************* * Version 1.2p1 (01/22/2001) * ******************************* Fixed rare id Software “BG_CanItemBeGrabbed: Index out of range” error that halted the server. Fixed bug where 'drop powerup' would drop flags, eventually causing them to disappear permanently. Fixed bug where flags would disappear permanently when using sc_powerup_death*-related modes. Updated codebase to support upcomming SCQ3A. ******************************* * Version 1.2 (01/20/2001) * ******************************* Added ability to change weapon firing rates Added option to drop the full ammo the person had with their weapon instead of a static number Added option to drop some/all/no weapons on death Added option to drop some/all/no powerups on death Added ability to change how long weapons and powerups dropped from someone dying stick around Updated sc_startweaps code so you can effectively disable mg and gauntlet Added ability to shut off certain log messages (item, say, sayteam, tell, vtell, infochanged) Added ability to change vote percentages for each type of vote Added ability to change whether non-voters are ignored for each type of vote Added ability to change how many votes each player can make per map Added ability to change kamikaze damage, shockwave damage, and shockwave 'push' Added ability to have different weapons/ammo/armor/holdables to respawn each at a different rate Added a very configurable map rotation system: only maps in rotation can be run (including by vote), ability to randomize the set of maps, ability to define maps that will only run if it meets # of clients specs Added ability to specify max intermission time; server won't stick at scoreboard anymore Added ability to let server move to next map even if at 'waiting for players' (warmup) when timelimit hits; also prevents server from sticking at levels Added exploding holograms "fixed" IP logging - display (bot) for bots and (existing connection) where appropriate ******************************* * Version 1.1 (01/11/2001) * ******************************* Added client IP logging functionality Fixed up some coding that might have caused crashes Better fix for the disable_item crash Drop [item] usage information updated (to include drop weapon ability) SCTA's defaults are now set such that installing SCTA changes NOTHING about TA except for the bugfixes and the MOTD. Instead of asking to have sv_master5 set to report to our master server, SCTA will set it for you, unless you specifically shut it off via a CVAR. PK3/VM format available. Using this version forces sv_allowdownload to 0. Please read the Documents section on the website for more information. ******************************* * Version 1.1RC1 (12/30/2000) * ******************************* TOTALLY revamped weapon swapping (it's actually item swapping now) Now you can swap ANY item (except team items) with ANY other item. Swap a nailgun for scout! Swap BFG ammo with armor! Swapping in a powerup, like scout, means it swaps in without a team identity, so ANYONE can pick it up. Moved MOTD printing down a bit so it's legible during warmup It also displays your text longer, and first. Ability to change vtaunt limit message Added drop weapon ability Added ability to start people off with any weapon combination Added debugging code (ALL SCTA code will, if enabled, log in debug mode, except the code that gets called 20 times a second :-)) Added ability to change the quantity value of any non-holdable item, like ammo, weapons, quad damage, health, armor, etc ... Added ability to change how long invulnerability lasts Added server silencing options, which should prevent the problem of a busy server dropping people (with the overflow message) each map Fixed bug where holo would also shoot lightning - holo selects a different weapon if you have lightning (only way to fix it serverside-only) Added ability to make persistant items respawn (in that mode, dropping them also drops them in front of you instead of returning it to base) Added ability to change how much, how often, and the max ammo regen affects the regen of everyone's ammo Added ability to change many aspects of weapon fire (damage, spread, speed, etc) Fixed bug where drop could be executed as spectator Fixed problem where dropping guard didn't return your health/armor/maxhealth to normal Fixed bug (ID) where disable_(powerup) (like disable_item_quad) would cause server crashes Fixed bug (ID) where people could make use of an exploit to cheat their way to massive health and armor, and massive firing power ******************************* * Version 1.0 (12/23/2000) * ******************************* Added hologram Added ability to turn certain types of votes on/off Added ability to limit global voice taunts Added configurable respawn timers for ammo, health, megahealth, holdable items, and armor Added weapon swapping Added ability to change points/scoring Added drop powerups, holdable items, ammo, flag Added motd Fixed (Q3 bug) server "say" print bug (added linefeed)